alex rainert

I live in Brooklyn, NY with my amazing wife Karen, our daughter Elise and our vizsla, Sasha.

I'm working as head of product at  foursquare and thinking about how to make your mobile life better.

I also maintain a blog on innovation and design at everydayUX.com.

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Alex Rainert

Head of Product at foursquare
Design | Greater New York City Area, US

Summary

Like many today, though I grew up in an analog era, my entire professional life has been spent thinking about, designing and building digital products. Entire industries are being redesigned on the fly -- whether they like it or not. As a designer who can help define and shape these massive changes, I'm incredibly grateful. This is exactly why I do what I do and couldn't imagine doing anything else.

Since 1998, I've had the opportunity to work on a variety of products and platforms in vastly different creative environments - from co-founding my own startup, dodgeball.com (sold to Google in 2005) to leading a team of 14 amazing designers at a large digital agency. I've worked closely with a variety of startups and clients including Target, foursquare, Panasonic, HBO, Nokia, freshdirect, Vevo, Verizon Wireless, the American Film Institute and CBS.

Working at foursquare enables me to continue to design for the audience and space I feel most passionately about.
Specialties: Creative product development for mobile, social and emerging technologies.

Experience

  • Mar 2010 - Present

    Head of Product / foursquare

    foursquare is changing the way people interact with what's around them and the way brands and businesses are engaging their customers.
  • Jan 2009 - Present

    Creative Director/Founder / Tinker Studio

    Tinker Studio is a creative product development shop that helps make products people love.

    Please check out the website for more information or drop me a note and we can chat.
  • Jan 2008 - Present

    Publisher/Blogger / everydayux.com

    The desire to start this blog came from an interest in tracking and discussing design and innovation, mostly as it relates to the field of interaction design. I hope to supplement that with a regular stream of photos/screenshots, etc. of “design in the wild”, so to speak - interactions we have every day, both good and bad - and what we might hope to learn from them.

    My personal interests lie firmly in mobile, social, locative technologies, gadgets and gaming so I’m sure those will also color the overall flavor of the site as I try and address the things that I find interesting in those spaces. That being said, I’ve learned that the structure and direction of sites of this genre has to remain flexible and fluid so I hope that the content will be interesting enough to entice readers who are willing to follow along.
  • Feb 2008 - Nov 2009

    VP, User Experience Design / Schematic

    Oversaw Schematic's User Experience Design group in New York. In close collaboration with the Creative and Technology teams, worked to ensure that the company's vision for experience across multiple platforms is fully realized for a variety of clients in multiple industries.

    - Manage growth and performance of an incredible team of ux, visual and motion designers
    - Lead the ideation and execution of new business engagements
    - Lead the company's Mobile and Emerging Technology initiatives
    - Always looking for ways to refine and improve our creative process
    - Handle resourcing and scoping for projects large and small, occasionally spanning across offices
  • 2007 - Jan 2008

    Creative Strategist - Mobile, Social and Emerging Technologies / Icon Nicholson/LBi International

    At IconNicholson I got the chance to call upon my background in engineering, design and product development along with my experience working with various platforms. I help clients realize ways that they can leverage new technologies in their business in order to best meet their goals while providing a thoughtful and engaging user experience.

    - Bring expertise in mobile, social and emerging technologies to existing and prospective clients
    - Establish and lead new internal research and trendwatching initiatives
  • Jan 2003 - Apr 2007

    Co-founder dodgeball.com (sold to Google in 2005) / Google

    dodgeball began as a master's thesis project exploring the changes in social dynamics when you can empower users to use their mobile devices for more than just point-to-point communication. We received the "perfect storm" of press in the summer of 2004, and gave ourselves six months to take the product from project to business. After developing a business plan and talking to a variety of VCs, we decided that taking the product to Google would best allow us to realize our vision for the future of dodgeball.

    - Pioneered the space that ultimately became known as Mobile Social Software
    - Our close relationship with our users from day one established a loyal, helpful and strong user base that served as the foundation for our product
    - Built a robust product using technology available to anyone and scaled it to 22 major metropolitan areas with a two person team and an almost non-existent budget
    - Managed the UI that needed to constantly adapt to the rapidly evolving mobile/LBS space
  • Dec 2003 - May 2004

    Product Design Researcher / ecco Design

    After having spent years designing and building for digital interfaces, I wanted to get exposure and experience with the design process for the physical objects that often house them. Working as a researcher at ecco while I was getting my master's degree at NYU afforded me the opportunity to work on the intersection of form and function and get a glimpse at a part of the design process that was, until then, foreign to me.

    - Client work included new product research for Virgin, Epson and Toyota/Scion
  • Nov 2002 - Aug 2003

    Senior Interaction Designer / R/GA

    While attending graduate school, I worked on projects for IBM and Verizon Wireless that involved frequent interaction with, and presenting to, the clients.

    - Through an iterative design process and extensive user research, developed the user interface for Verizon's next generation mobile phones
  • Feb 2001 - Apr 2002

    Senior Interaction Designer / Gotham Broadband

    Introduced Interaction Design as a formal discipline into the Gotham process, serving as a liason between Technology, Design and Business Development for clients such as AOL Time Warner, Hughes, Much Music and Deutsche Telekom.

    -Led the Interaction Design for a project to build a broadband consumer portal, creating six different content channels based on varying interests
  • Sept 1999 - Feb 2001

    Information Architect (web, broadband and iTV) / Razorfish

    Worked first as a developer and then as an information architect developing solutions for clients including HBO, Charles Schwab, Palm, KPMG, JPMorgan and Christie's.

    - Architected an application for a wireless home internet appliance, working closely with industrial designers
    - Created solutions for interactive television, taking into consideration the digital and physical interfaces and their limitations
  • May 1998 - Sept 1999

    Interface Developer / Razorfish

Education

  • 2002 - 2004

    New York University

    Master's in Interactive Telecommunications Program
  • 1994 - 1998

    Trinity College-Hartford

    BA in Philosophy

Additional information

Websites:
Honors:
- Granted patent for location-based social software for mobile devices - Speaker, Designing for Social panel. Ultralight Startups (Feb. 2009) - Speaker, Trend School for The Intelligence Group (feb. 2007) - dodgeball.com, TIME Magazines Coolest Websites (aug. 2006) - Speaker, O'Reilly Emerging Technology Conference (feb. 2004) - Best Product Design, Microsoft Research Design Expo (jul. 2003)
Interests:
photography, running, softball, bocce, barbecueing

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