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| director, multi platform user experience |
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| Schematic |
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| feb. 2008 - present |
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| creative strategist - mobile, social and emerging technologies |
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| IconNicholson |
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| apr. 2007 - jan 2008 |
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| At IconNicholson I get the chance to call upon my background in engineering, design and product development along with my
experience working with various platforms. I help clients realize ways that they can leverage new technologies in their
business in order to best meet their goals while providing a thoughtful and engaging user experience. |
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- Bring expertise in mobile, social and emerging technologies to existing and prospective clients
- Establish and lead new internal research and trendwatching initiatives
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| co-founder |
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| dodgeball.com (sold to Google in May 2005) |
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| sept. 2003 - apr. 2007 |
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| dodgeball began as a master's thesis project exploring the changes in social dynamics when you
can empower users to use their mobile devices for more than just point-to-point communication.
We received the "perfect storm" of press in the summer of 2004, and gave ourselves six months
to take the product from project to business. After developing a business plan and talking to a
variety of VCs, we decided that taking the product to Google would best allow us to realize our
vision for the future of dodgeball. |
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- Pioneered the space that ultimately became known as Mobile Social Software
- Our close relationship with our users from day one established a loyal, helpful and strong user base that served as the foundation for our product
- Built a robust product using technology available to anyone and scaled it to 22 major metropolitan areas with a two person team and an almost non-existent budget
- Managed the user interface that needed to constantly adapt to the rapidly evolving mobile/LBS space
- Developed a location-based advertising model with Absolut Vodka for a pilot program
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| product design researcher |
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| ecco design |
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| dec. 2003 - may 2004 |
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| After having spent years designing and building for digital interfaces, I wanted to get exposure and
experience with the design process for the physical objects that often house them. Working as a
researcher at ecco afforded me the opportunity to work on the intersection of form and function
and get a glimpse at a part of the design process that was, until then, foreign to me. |
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- Client work included new product research for Virgin, Epson and Toyota/Scion
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| senior interaction designer |
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| R/GA |
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| nov. 2002 - aug. 2003 |
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| While attending graduate school, I worked on projects for IBM and Verizon Wireless that involved
frequent interaction with, and presenting to, the clients. |
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- Through an iterative design process and extensive user research, developed the user interface for
Verizon's next generation mobile phones
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| senior interaction designer |
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| gotham broadband |
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| feb. 2001 - apr. 2002 |
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| Introduced Interaction Design as a formal discipline into the Gotham process, serving as a liason
between Technology, Design and Business Development for clients such as AOL Time Warner, Hughes, Much Music and
Deutsche Telekom. |
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- Led the Interaction Design for a project to build a broadband consumer portal, creating six different content channels based on varying interests
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| information architect, web, broadband and iTV |
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| razorfish |
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| may. 1998 - feb. 2001 |
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| Worked first as a developer and then as an information architect developing solutions for clients
including HBO, Charles Schwab, Palm, KPMG, JPMorgan and Christie's. |
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- Architected an application for a wireless home internet appliance, working closely with industrial designers
- Created solutions for interactive television, taking into consideration the digital and physical interfaces and their limitations
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