| The
Artful—and Mobile—Dodger
Thanks
to Dodgeball.com, location-based social networking
may be the next cellphone craze
By
Jay Dixit
When
Dennis Crowley was a student two years ago at New York
University's Interactive Telecommunications Program,
his social life was so active that he couldn't keep track
of all the friends he wanted to hang out with. So he
patched together a computer program to allow him to send
cellphone text messages to all his friends at once. "It
was faster to do that than to talk on the phone," says
Crowley.
Dodgeball.com
founders Dennis Crowley [left] and Alex Rainert created a
location-based social networking tool that allows urbanites
to link up while out on the town.
But
he soon realized that sending a message to each and every
one of his friends—including those who were holed
up in the library or out of the state visiting their
parents—didn't make much sense. So he worked out
a way to send a message that would be received only by
friends within 10 blocks of wherever he was at the moment
(more on that later). Then the Friendster.com craze hit
in early 2003, in which individuals using the Web site
set up by Friendster Inc., Mountain View, Calif., could
join up with friends and friends of friends to form sprawling
social networks. Following suit, Crowley teamed up with
Alex Rainert, a fellow NYU graduate, and added a similar
Web-based interface to his text messaging program.
The
result—a mobile social networking tool called Dodgeball—allows
young urbanites to link up and meet face to face when
they're out on the town. Today it boasts 15 000 users
in 22 U.S. cities.
Joining
Dodgeball means filling out a profile, posting photographs
of yourself on the Dodgeball Web site (http://www.dodgeball.com),
and listing your friends and their cellphone numbers.
"It's
become a natural part of going out," says Kristin E.,
a 24-year-old print broker living in New York City. "It's
the easiest way to let people know where I am."
When
Kristin goes to one of her favorite bars, Local 138,
and wants some company, for instance, she sends a text
message to nyc@dodgeball.com with the text "@ Local 138."
From
Kristin's point of view, a few things happen. First,
a message goes out to all her friends nearby letting
them know where she is. Then, she may get a message telling
her the location of a nearby friend of a friend. Next,
Kristin may or may not get a message letting her know
that somebody she has identified in her online profile
as a "crush"—someone she is anxious to meet—is
nearby (the system will also notify her should somebody
with a crush on her be close by). If the tool fulfills
its purpose, the evening will include Dodgeball-facilitated
serendipitous encounters—with friends, friends of
friends, or crushes.
Behind
the scenes, there's a lot more going on. When Kristin
checks in from Local 138, Dodgeball has to do a number
of things. First, it looks at which in-box her message
landed in (nyc@dodgeball.com, sf@dodgeball.com, and so
on) to figure out which city she's in. Next, Dodgeball
looks at the originating e-mail address, ensuring that
the message came from a mobile device, and looks up Kristin's
profile.
The
next step is to look up the venue's latitude and longitude
in a database. Each bar or coffee shop in Dodgeball's
database is geo-coded, which means its address has been
converted into Global Positioning System coordinates
by the service's founders. For New York City, the database
includes many of the city's most popular spots—such
as restaurants, museums, theaters, and sports arenas.
Dodgeball then sends messages to all of Kristin's friends
who are nearby, letting them know where she is.
Next
comes the friend-of-a-friend function. Dodgeball finds
other users who have checked in within the last 3 hours
and compares their locations on a virtual map to see
if any are within 0.8 kilometers (10 city blocks) of
Kristin. Dodgeball looks through the social network,
finding friends of Kristin's friends. To keep from bombarding
users with constant messages, it selects the closest
one (Steve, let's say)—and both get messages. Hers
would state: "Steve @ The Magician. You know Steve through
Jay," while his would read: "Kristin @ Local 138. You
know Kristin through Jay."
Finally,
acting as a sort of low-level dating service, Dodgeball
checks the crush list and sends crush messages if applicable.
Whether
Dodgeball succeeds as a business may depend on its success
as a social platform. "With Dodgeball, you know there's
always someone out there you can run into," says Kristin. "It
makes the city feel smaller, more homey." How much users
like her will pay to send and receive Dodgeball messages
remains to be seen. The service is currently free, but
Crowley would like to start charging for the Dodgeball
messages.
"Whenever
a popular new technology has appeared, from piano rolls
to VCRs, people have always questioned its viability—because
it doesn't look like the old model—but in the end,
we've always found a way to pay for the things people
like doing," says Clay Shirky, an adjunct professor in
NYU's Interactive Telecommunications Program. "So if
people keep finding value in it, it will be viable as
a business."
Now
that Crowley's title has gone from "grad student" to
Dodgeball's founder, he's counting on it. "It's all about
how we can make this into our full-time jobs," he says. "Technology
is easy. Business is difficult."
JAY
DIXIT is a technology writer based in New York City.
His work has appeared in The New York Times, the Washington
Post, Rolling Stone, and the Village Voice.
PHOTO:
JORDAN HOLLENDER
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